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Outer wilds dlc achievements
Outer wilds dlc achievements











Wait for the dam to break and catch the wave. Ride the face of the wave for at least 15 seconds on a raft. Tubular! – Outer Wilds Echoes of the Eye Achievements Guide 100% Smash into the satellite in a few hundred meters per second. Render the Deep Space Satellite inoperable by ramming it with your ship. There is a grate which you simply have to swim through. Go to the top of the dam and dive down on the left or right side. Drop the artifact and jump into the water so you drown.– Outer Wilds Echoes of the Eye Achievements Guide 100%īe woken up from a dream 5 different ways in a single loop. Grab the artifact and go back to your ship. Simulation HypothesisĪttempt to use the artifact at a normal campfire. Now get caught by any pursuer, they will snap your neck and give you the achievement. Oof Ouch, My Bonesĭrop the artifact and move outside the light range. There are also some shortcuts that can be used which makes it easier to get to the archives. Turning on the reduced fright mode might help since it makes the pursuers move slower. Reach all 3 Forbidden Archives in a single loop without getting caught. Ghosts in the Machine – Outer Wilds Echoes of the Eye Achievements Guide 100% Any other elevator should crush you and give you the achievement. Get crushed beneath a moving chain elevator.įor me, the elevator in the hanger did not work. I found it easiest to do at the top of the dam. Shoot the Little Scout at the artificial sun in the Stranger. Fire Arrows – Outer Wilds Echoes of the Eye Achievements Guide 100% Take the prototype and dose of or meditate at the fire in any tower. The prototype looks like a real artifact without the focusing part at the front.

outer wilds dlc achievements

The prototypes can be found in a box to the right in the workshop accessed through a hull breach on the outside of the Stranger. Early Adopterīring a prototype artifact into the dream world. The RegisterTranslationsFromFiles method will look in the folder path you give it for files named english.json, spanish_la.json, german.json, french.json, italian.json, polish.json, portuguese_br.json, japanese.json, russian.json, chinese_simple.json, korean.json, and any slide reel to the fire chamber of any tower, there will be an option to burn it. Similarly to make an icon for your mod, put an image in the folder with its name equal to the mod's name (not to its unique ID, just the human readable name from the manifest.json file in your mod). To create an icon for an achievement, put an image in this folder with its name equal to the uniqueID of the achievement.

outer wilds dlc achievements

If you want custom icons to show up beside your achievements, simple add a folder called Icons to your mod.

#Outer wilds dlc achievements how to

There is an examples mod in the repo called TestAchievementMod which shows how to register achievements, register translations in two languages, and earn achievements on scene load, via the GlobalMessenger system, and using harmony patches. For example, if I were to add an achievement to New Horizons for discovering 5 planets, the uniqueID could be something like NEWHORIZONS.5PLANETS. The uniqueID field for your achievements should be unique not only in your mod, but among all mods. GetModApi( "xen.AchievementTracker ") īe sure to register achievements and their translations in the Start method of your mod so that they are set up immediately.











Outer wilds dlc achievements